Monday, July 30, 2007
So, I was giving thought to all of the professions in World of Warcraft. There's not a lot of professions that benefit the guild as a whole. For example, there's not a lot a Blacksmith can do for a mage or warlock. Sure, they could make the Eternium Runed Blade, but that's a one-time thing, and then they're done. Tailors can make bags, but after everyone has 20-slot bags, there's not much more they can do. I'm being slightly flippant and over-simplifying, but I think you get the point. Furthermore, these few items can "easily" be bought through the trade channel or the Auction House.
But there are some professions that benefit everyone. Enchanting is one such profession. No matter what class, there's enchants that will help most of your armor. Yes, technically you can argue that Leatherworking can do the same, but that's just one small aspect of Leatherworking, and the rep "enchants" seem to take care of me just fine. Almost every time somebody gets a new shiny equipable item, they'll need it enchanted. So, what should be required of a Guild Enchanter? Accessibility would probably be a big thing, in my book. Because the enchants cannot take place through the mail or AH, you need somebody that will be online most of the time. You also need somebody that will be in instances (those BoP recipe enchants can be such a pain).
Jewelcrafters are very similar to enchanting in this fashion; and again, everyone can benefit from their end products. The one thing that makes them more accessible, is that gems can be sent through the mail. Reputation seems pretty important as well as it seems that there are a lot of recipes that are by reputation only.
At least on Bronzebeard, I can see where a Guild Alchemist (or two) would be huge. Get one specialized in Elixirs and one in Potions, and all of your potion making can be funneled through these two people. Unless I'm wrong, transmutes are still only 1 per day, so it doesn't make sense to funnel all guild transmutes through one person. Just like a specialized Tailor should in no way give up his extra primal mooncloth manufacturing over to whoever is next in line. But to have a chance to get free potions or elixirs... that's awesome!
Keep in mind that I'm not saying that other professions are useless. As a mage/tailor, I love my spellcloth set. Every profession has a lot of things that can benefit many people. I'm just pointing out the universal need for enchants, gems, and elixirs/potions.
What are your thoughts on Guild Professions?