Thursday, November 6, 2008

3.02: The Anti-Patch 1.10

For those that played long enough, you'll remember the days when you could bring 10 people into instances like Stratholme and Scholomance. Heck, you could bring 15 people into Lower and Upper Black Rock Spires. Then patch 1.10 hit, and the limits were dropped by 5. It was the "end of the world" for most people. "How can they expect us to do this?" and "It's so hard now". Then people adapted and realized that it was really too easy before. 10 people running through Stratholme meant that at least 5 were probably on follow and afk. You still had to know where to go, but you could pretty much Aoe everything and be super sloppy pre 1.10. Once that patch hit, you could no longer be

Last night was a continuation of Black Temple for Primogeniture. We downed Teron Gorefiend and Gurtogg Bloodboil. Gorefiend was a 1-shot and Bloodboil took 2 attempts. We also took an attempt at Reliquary of Souls, but we were pretty much at our time limit (got started late) so I gave a horrible and hurried explanation which got us through phase 1, but had us die due to the Spirit Shock in phase 2.

So, I was thinking... Maybe with the increased damage from new talent trees AND the nerf of all mobs in raid instances, maybe this is almost the opposite of patch 1.10. It's like letting people walk around Karazhan and ZA with 15 people. Gruul's Lair with 30. And basically letting everyone be all loosey goosey and still down pretty high end bosses. But hey... it's nice to see the bosses die. You still have to do the strategies and deal with stuff.. there's just a lot more room for error. I kind of like it (in a cheating way). lol

We have 2 more raid nights scheduled for Black Temple before reset. I'll keep you updated on how far we go.


Jimbo said...

Grats on downing two more bosses! I agree with you that 3.02 is the anti 1.10. I kinda like it and hope that is continues to be this easy in the later level 80 raids. I just think it's kinda silly to have to run a dungeon a bazillion times so that everyone in the guild has every possible drop in order to start thinking about the next level of raiding. Even then, you have to raid the first boss or two a billion times before you can move on to the next one because you need that gear increase across the guild.

I like playing to have fun, it's fun to get drops, it's fun to down bosses. It's not fun to do the same old bosses over and over, it's not fun to fail over and over, and it's not fun to have to be soo precise that you lose for one raid member not having the best gear/right gems/right enchants/right spell/attack rotation/right potions/right food buffs and of course the raid has to have the right balance, maximizing each possible classes raid buffs, meaning you need x pallies, 1 shadow priest, 1 mage, 1 stam lock, 1 affliction lock, 1 moonkin, 1 EW hunter, 1 BM hunter, yada yada yada.

I like that each class/talent spec has more raid buffs that overlap/don't stack with other classes/talents. It means you can pick people because you like them and they are good, not because they have the right class/raid buff.

Overall, it seems like wow raiding is becoming more "casual" and I think that's a good thing.

Elinor said...

I agree with Jimbo. I also know there are super hardcore people out there that see the changes as ruining the game.

I like and hope that some of the stuff Blizzard is doing with allowing people to choose how hard a boss is (like killing mini-bosses before attacking the main boss) will help cater to all types of players.

Leiandra said...

I guess I'm kind of torn. I like easy mode, and then I also don't. I understand the feeling of being elite and having had accomplished it all on hard mode, but then yeah.. there should be a time where you can get through it on easy mode so everyone (or more people) can see it. But then you piss off the people that did it on hard mode.

Yeah, I think you're right Elinor, Blizzard is going in a good direction to cater to both the hardcore and casual people, so they can both see everything, but that the hardcore people get the better gear. Seems to make sense.