Tuesday, May 13, 2008

2.4.2 Live

I've decided that I don't want to completely bore anyone that may be reading my blog. Sure, sometimes Primogeniture has great raiding nights, and sometimes we don't. So, that said, unless it's mildly amusing or funny, or I just really need some place to vent, I'm not going to write about our failures anymore for full posts.

That said, we couldn't take down Al'ar last night to complete Ruse of the Ashtongue for a lot of our members. For those that don't know, it's part of the optional attunement chain for Mount Hyjal and Black Temple. Yes, there is still a reason to do this chain. First off, you eventually get the Medallion of Karabor. But even before that, you get the reputation to be able to craft the other shadow resist gear that will be needed for all raid members. And lastly, you can get a nice little trinket such as Ashtongue Talisman of Insight when you get exalted with the Ashtongue Deathsworn.

So, we'll go in there again tonight.

But enough of that. You don't want to read that. You want to know that 2.4.2 went live today. Download the 15mb patch so you can continue to quest/raid/pvp... whatever it is that you do.

What I found interesting about the patch:
  • The cooldown for Void Shatter has been removed (yeah).
  • They're really trying to get rid of unnecesarily changing trinkets such as making mount enhancement trinkets (Carrot on a Stick for example) "enchant" your mount (unconfirmed change) and Goblin Jumper Cables are no longer a trinket.
  • Crafting cooldowns have been reduced. (23-hour ones are now 20 and 4-day ones are not 3 days and 20 hours.) This helps to bring it closer to how most people will use it of once per day, but why not just make it once per day? Reset it at the same time dailies are reset or something. At any rate, it's a change for the better.
  • Brilliant Glass no longer requires a forge (was an inconvenience) and has a chance to produce epic gems (yeah).

Those were the biggest things for me. I'm still not sure about the NPC polymorph spell not healing players. If mine heals them, why does theirs not heal me? And really not sure what's going to happen to groups that don't have the DPS to take down Shade of Aran before the mass polymorph. That could get very ugly.

There's also the fact that most "Main Hand" weapons will now just be 1-handers. And that a lot of the epic, Bop, crafted weapons are no longer unique. Great for a lot of classes... not really helpful to my mage, priest, or elemental shaman.

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