We ventured into Gruul's Lair to take on the Dragonkiller himself, last night. Because of various conflicts in schedule, we took 6 (or 7, I forget) mages with us. We were a little short on healers having only 6 for about an hour, and then 1 had to leave. So, we got Gruul down to about 17%. There were improvements on each subsequent attempt, but we just couldn't down him last night.
Our main problem, obviously, was that we just didn't have the heal power we normally do. Two of our most equipped healers weren't online; and overall, we just couldn't pump out the same HPS. So, all in all it was a valiant attempt. If we had tried a couple more times, we probably could have had it. But we'll try it again tonight, and we should be successful.
One of the things I was kind of baffled about was Scorch. As I've mentioned before, when you have 5 Scorch Debuffs up on the target, everyone does an additional 15% fire damage. One of our mages is Frost, so he doesn't count, but the rest of us are Fire. The odd thing was though that there were only 3 of us that were renewing the Scorches. Ideally, we only have to cast 1 scorch each, and with 5 of us, we've got the full 15%. I really noticed this when two of the other Scorchers had died, and the rest of us were alive. I first noticed that I was the one that kept renewing the Scorch. So, I did a little experiment and let the debuff run out, then I started Scorching it up again. I had to cast all 5 of the Scorches.
In theory, the highest DPS should be casting Scorch the least. Let him hit with the Fireballs to cause maximum raid damage. The lowest DPS should probably be the one to hit with the improved Scorch every 25 seconds or so. Everyone can pitch in at the beginning to get the full 15% and also to maintain a lower aggro at the beginning. I just don't understand how as a fire mage, you would completely ignore this spell. /boogle