I'll be the first to admit that I've always been jealous that paladins and warlocks get free mounts. Yeah, sure... it works great in lore and whatnot, but why just those two classes? You could also argue that Druids have a type of increased speed via travel form, but more on that later. This probably shouldn't bother me because I've been past level 40 on the toons that I play for quite some time now. Heck, they've basically all hit 70 and have flying mounts, but that's not the point. So, today, I'm going to look at "mid-level" content and explain the new mounts as I see them. (Yes, this is completely made up; to my knowledge Blizzard is not looking to implement any of these mounts.)
They already get travel form 10 levels earlier than anyone else. Not sure if this is changing in the next patch since basic riding skill can be learned at 30, but they've enjoyed years of outpacing other people early. Plus, with the instant-cast, it gives them the jump to begin with. But where's the epic travel form? They have a flight form and an epic flight form, but no 100% increase (or say 90%) in land speed at or near level 60. Hmmm... interesting. I could see how this would be extremely overpowered in WSG, but that flag is pretty heavy.. maybe it would slow them down when carrying the flag.
Let's start off by saying that Aspect of the Pack and Aspect of the Cheetah are pretty neat, but I wouldn't really call them "mount worthy". So, let me get this straight: a hunter can tame a wild animal to attack all sorts of monsters and enemies, but they can't figure out how to tame a mount? Furthermore, I see almost endless possibilities for these master-tamers. Boar mounts? Wind Serpent mounts? Warp Slicer mounts? Clearly, the Hunter community (all 0.5% of Wow players) have been without these mounts for far too long.
I'm a freakin' master of arcane, ice, and fire magic. Talented correctly, I can summon a water elemental. I can open portals to various places (still not sure why I can't open portals to pretty much anywhere I've been, but whatever). But I can't figure out how to use my powers to summon some raw energy that will carry me throughout my adventures. Arcane Orb mount? Fireball mount? I truly need to learn more in order to become a true master.
You get a mount at 40. Granted it's a long quest chain, but you get another one at 60. Furthermore, you get increased mount speed as well. No more mounts for you.
Is there really a reason why Levitate (A) requires a Light Feather, and (B) cannot go faster than running speed? By your divine powers, you can levitate. What's to stop these powers from pushing you faster along? So, maybe Magic Carpet mount? lol. Or just no mount at all, but some type of Divine mount.
You're sneaky. You pickpocket things. You can even distract. But you can't figure out how to steal a mount from the mount vendors? For shame. Rogues should be able to steal their mounts. Yep, that's right. You rogues are all criminals in my book. Go steal your mounts. Any mount sold at any vendor.
Master of Elements, huh? What? Grace of Air can't actually lift you up off the ground? Oh come on! Give them an Air mount! Stop gimping the entire Shaman class. (See what I did there?)
This class was a bit more challenging for me. Surely they couldn't fly around on their rage like Mr. Furious. But they can Intercept. So, at level 40, they figure out how to run at 60% speed. At 60, it's 100%. Maybe for the 3 second mounting cast timer, we can let them tie their shoes or something.