After being gone for all of the Karazhan for my guild for this past week, we tried to do The Curator for a second (or maybe third, I'm not sure) time this week. Those of you that aren't familiar with this fight should head on over to BossKillers and read up on him a bit as I won't be explaining him here. Unfortunately, we did not kill him. I don't think it's gear or group composition, it's just our current inexperience. Plus, when our MH only has enough time to give it two tries, it kinda limits us. I'm pretty sure that we'll be able to down him this week.
But the main point of this post is less on a specific boss and more on a specific mod. I imagine that most people are pretty aware of CT_mod and the closely linked CT_RA (Raid Assist). There's a lot of great UI augmentations that CT provides. For now, go check out their site if you want more information on it. What I'm going to focus on is the Deadly Boss Mods.
Technically speaking, this is a compilation mod. There is a GUI mod and an API mod that is kinda the base of the mod. They also control which mods are loaded. You only load the mods you're using. Furthermore, if you aren't in any of the raids or battlegrounds, none of the other mods will be loaded. Makes it nice that it's not taxing on your system at all. Also, this is pretty much for raids only. It does not contain anything for the 5-man instances or even anything like UBRS. But it's your traditional raid places: Onyxia, ZG, Naxx, Serpenshire, Karazhan, etc.
So what does this mod do? I'm not an expert, and I'm sure I don't know a lot of the additional functionality of this mod, but what I've seen is impressive. It creates timer bars to let you know when things are going to happen. For example, during the Curator, the timer bar tells you how long until his next evocate, and then also give another bar when he's evocating to let you know when it will be finished. Another example is during the Maiden of Virtue, it estimates how long until the next Holy Fire and Repentance. For Moroes, it lets you know when he's going to vanish. For the Oz event, it lets you know when each new mob will enter the fight. The timer bars are just really, really cool.
CT_RA has a feature that sounds a bell and gives a warning message when you pull agro off of the tank. I'm pretty sure this is only when you pull the target off of the MT. Deadly Boss Mods seem to go a step further. First of all, you don't have to (or can't) set an MT for your raid. DBM seems to scan all targets and all of the edges glow red when you pull agro. There's also a message of who you pulled. It just seems to really give me that sense of urgency when I pull something.
The last thing I'll talk about for the raid portion is the distance meter. The Maiden has the Holy Wrath ability that can chain through players that are close enough together. The Curator has the Flares that players can chain their arcane damage to others. You want to keep a certain distance from other players, but how do you know how much? When DBM is loaded, there will appear a box right in the middle of your screen (yeah... hard to miss), that will tell you who is too close to you. For this reason alone, it's a good idea for all your raid members to have this mod. There's also some synchronization things that happen if multiple people have the mod, but it hasn't caught on much in my guild yet.
Finally for the battlegrounds. I don't spend too much time there myself, but there is a neat timer that tells you how long until the leading faction wins based on the number of resources they have and how many points they currently control. (Think AB on that one.) Not sure what it does for the other battlegrounds, but I'm sure they've included something.
Bottom line: It's a good, solid mod. It seems to be updated every few days, so you know that people are working to perfect it. I haven't seen any bugs yet, so that's refreshing. If you start using it and see other features that I missed, please let me know.
Tonight we'll start Karazhan over again since it reset. Let's see how far we can get this week. :)