As I've said before, Primogeniture has been working on Mag's now for the past few weeks. I know it wasn't an issue of gear, but more of just raid coordination. So, an interesting thing happened last night.
I signed on about 30 minutes before we were to start to get some flasks made and assess who was online and signed up. I got a number of whispers basically saying that they didn't want to go to Mag's because there was really no need, especially since we all want a huge bucket of badges when the 2.4 badge gear comes out. (Click here if you don't know what I'm talking about.) I knew there was better loot other places, but for a lot of reasons (mostly centered around building a better guild), I wanted us to take down Magtheridon. But, I caved. I gave in to peer pressure, and I got everyone on Vent to announce that we would be running Kara for all the easy badges in there. (Due to time constraints, only 1 group cleared it this week.)
About 3/4 through my speech, another raid leader signed on (was having family aggro issues) and heard what I was proposing. She immediately starting asking why we were doing that and proposing that we should be in Mag's. She was followed up by a bunch of our guild members that have been in further progressed guilds, supporting her in the need to learn encounters and how to work as a team. An overwhelming number of people supported the Mag proposal, so that's what we did.
So, obviously got a way late start, but we made the best of it. Cleared the trash with no problems. Assigned clickers, and got to work. The first attempt, one of our clickers got DC'ed, and the replacement I called out was too far away with too little time to get into position. But we got him down to 79%. (Our record was 72%.)
The next time, we did the same strategy, but with hopefully no DC's that time. And Murphy's Law in effect, we had another clicker DC. This time, however, he was in the second group, and so we had about 2 minutes for him to get back online (as apposed to the 15 seconds for a replacement we had the first attempt). He got back, we clicked, and everything worked out through that. The 25-man group performed like a well-oiled machine. Got to phase 3, and we survived easily through that initial damage. Kept the cubes clicking, and downed Magtheridon.
It was such a great morale boost to know that everyone wanted to try Mag again, and then even further to take him down with only 2 shots. We got some good upgrades for people, but I was more satisfied with the simple fact that we worked as a team and conquered a fairly difficult task. Great job, Primogeniture. And thanks, Faytlynn for speaking up and telling us where to go. (In a good way. lol) See what happens when you give in to peer pressure? lol