I'm not one day away from becoming a Champion for Stormwind. Why am I so pumped about these quests? I honestly have no idea. All I can say is I'm having fun doing it. Heck, I even logged some hours to improve reputations (Dranei starting area ftw) with the home cities. They're now all Revered.
BUT... as I was jousting this weekend to continue the dailies, I realized that there's a different component that I use when jousting. For the NPC's, I actually let the walk away so I can charge them. (Spam that 3 button!) Sometimes they take down one of my shields, but I just put it back up. Circle around, and then spam that melee attack again. It makes the almost stale-mate strategy move just a little bit faster.
Another word on the shields. They last for 60 seconds. That's it. If you don't lose a shield, you have to remember to refresh them. I almost lost a duel yesterday because I forgot to refresh my shields (even though I had all 3). So, I ended up with no protection and saw my health quickly declining. The NPC was actually even ahead at around 20% health. But I just kept to the charge-spamming and steady decrease in his health.
The experiences in World of Warcraft through the eyes of a player that can't spend 10 hours a day raiding.
Monday, April 20, 2009
Friday, April 17, 2009
Argent Tournament: Jousting Strategy
As I mentioned in my last post, I've really been enjoying the whole Argent Tournament area. I've even been enjoying "dueling" other jousters. (*gasp*) This may come as a shock to those few people I've actually dueled. Generally when I get annoyed enough that somebody wants to duel me, I accept the duel, and then just run away. For whatever reason (probably mostly because I usually get schooled), I just don't enjoy dueling as a mage.
But dueling as a jouster is a different story. Probably because I win. So, today I'll break my little secret as to how I win every duel since I implemented this strategy. It's essentially a game of get ahead and stay ahead. That's it. So here's what you do:
But dueling as a jouster is a different story. Probably because I win. So, today I'll break my little secret as to how I win every duel since I implemented this strategy. It's essentially a game of get ahead and stay ahead. That's it. So here's what you do:
- Make sure you have all 3 sheilds up when you start and your shield action button isn't on cooldown.
- Get far enough away to charge your opponent immediately. Maybe it's my latency, but I've always been the one to charge first.
- This should drop a shield from your opponent and put his health lower than yours. If he doesn't immediately put up his 3rd shield, then you get to get even further ahead.
- Now simply stay close, make sure your shield stay up, and spam-attack him with the melee attack.
Wednesday, April 15, 2009
Breaking News: 3.1 Launched Today
Okay, so it was yesterday. But if you consider how the servers crashed (at least the instance ones... multiple times on Bronzebeard), then really, it's like it actually landed today. :)
But I do have impressions of the Tournament and quests. I finished all the dailies, and got a good portion (not sure how many quests are in the chain) of the way through the Black Knight chain. It's fun so far. It's neat to joust. While I haven't done it yet, I like the idea of it being a PvP part of the game. It would be the only truly equal way to display skill in Wow. The real Battlegrounds or other PvP is so based on lvl, gear, and classes, that skill is almost an afterthought. As far as I know, once you get on a horse, you have the same stamina as everyone else. To me, that has appeal.
And the dailies themselves... well... they're daily quests. They're neat and fun. And I love that they put the items you need to use right out there with the quests you're tracking. But... well... they're dailies. After doing them 15 times, I'm sure I'll be sick of those too.
So, here's hoping our servers will stay stable tonight, and we'll actually get to see and down some new content.
But I do have impressions of the Tournament and quests. I finished all the dailies, and got a good portion (not sure how many quests are in the chain) of the way through the Black Knight chain. It's fun so far. It's neat to joust. While I haven't done it yet, I like the idea of it being a PvP part of the game. It would be the only truly equal way to display skill in Wow. The real Battlegrounds or other PvP is so based on lvl, gear, and classes, that skill is almost an afterthought. As far as I know, once you get on a horse, you have the same stamina as everyone else. To me, that has appeal.
And the dailies themselves... well... they're daily quests. They're neat and fun. And I love that they put the items you need to use right out there with the quests you're tracking. But... well... they're dailies. After doing them 15 times, I'm sure I'll be sick of those too.
So, here's hoping our servers will stay stable tonight, and we'll actually get to see and down some new content.
Tuesday, April 14, 2009
Improved Scorch Nerf
So, here's a little guilty secret of mine. Ever since I respec'ed to Frostfire for raids, I haven't taken the Improved Scorch talent. We usually ran with 2-4 other mages, most of them spec'ed Frostfire as well. So, why waste perfectly good talent points on Improved Scorch when I didn't need to cast that "inferior" spell anyway?
Instead, I got to use my extra talent points on other stuff. Dragon's Breath, Blastwave, and Fire Starter were the three that made things particularly fun for me. They increased my Aoe Damage and since I never cast Scorch, even my single target DPS was higher. I simply did not think about Scorch; and frankly, I was glad to be rid of that spell.
Now with 3.1 going live today, Improved Scorch has been changed a bit. Instead of 2% increased spell crit stacking up to 5 times (total of 10%), it's now 1% increased spell crit stacking up to 5 times (total of 5%) PLUS 3% crit for Scorch, Fireball, and Frostfire Bolt. So, while it was in part kind of a selfless talent, it now has both a selfish and selfless component. Which means, that I pretty much have to spec into it now. *sigh*
So, as a raiding mage, I get 8% crit on Frostfire Bolt and 5% on everything else. Meanwhile, our arch nemesis, the Warlock, gets Improved Shadow Bolt (a staple for Destro Locks), and they only have to cast it once. And yet, we still have to cast an inferior spell 5 times in order to get the same buff as a main nuke from a Warlock. I don't get it. I guess it simply boils down to "Life isn't fair." lol
I guess the only question left is, do those two effects stack? It's almost as if Warlocks and Mages will be forced to work together. *shudder*
Instead, I got to use my extra talent points on other stuff. Dragon's Breath, Blastwave, and Fire Starter were the three that made things particularly fun for me. They increased my Aoe Damage and since I never cast Scorch, even my single target DPS was higher. I simply did not think about Scorch; and frankly, I was glad to be rid of that spell.
Now with 3.1 going live today, Improved Scorch has been changed a bit. Instead of 2% increased spell crit stacking up to 5 times (total of 10%), it's now 1% increased spell crit stacking up to 5 times (total of 5%) PLUS 3% crit for Scorch, Fireball, and Frostfire Bolt. So, while it was in part kind of a selfless talent, it now has both a selfish and selfless component. Which means, that I pretty much have to spec into it now. *sigh*
So, as a raiding mage, I get 8% crit on Frostfire Bolt and 5% on everything else. Meanwhile, our arch nemesis, the Warlock, gets Improved Shadow Bolt (a staple for Destro Locks), and they only have to cast it once. And yet, we still have to cast an inferior spell 5 times in order to get the same buff as a main nuke from a Warlock. I don't get it. I guess it simply boils down to "Life isn't fair." lol
I guess the only question left is, do those two effects stack? It's almost as if Warlocks and Mages will be forced to work together. *shudder*
Thursday, April 9, 2009
Speed Runs (Naxx and Others)
Okay, today's post is a bit more serious than yesterday's satirical one. And rightfully so since today is the first day of Guild Leadership Appreciation Day for 2009.
Suffice it to say that there are a few people that are no longer part of Primogeniture, so we've had to slightly rebuild our guild over the past few weeks. We've had some struggles, but overall we've pressed forward and we've succeeded.
This raid week, we've gotten back to the point that we can clear Naxx in 2 raid nights. That's probably about 4.5 hours of raiding for our guild. Sure it's not the 1 hour speed runs that some guilds are seeing, but it's better than 3-4 nights that it was taking us. And this was with 23 people on the second night. I don't recall how many we had on the first night.. but must have been less than 25 since we pulled one of those people in as soon as he hit 80 towards the end of the first night. (And he's a prot warrior, so was just along for the ride and gear we would have sharded anyway.)
Back to the point though, there's a number of very simple things that our guild (and probably most guilds) did to be able to speed up their runs. If you're old skool enough to remember the 45-minute Baron run back in the days before TBC. You had to run the Gauntlet in Stratholme and kill Baron Rivendare in 45 minutes. Our guild did it at the appropriate gear level; in other words, I don't think we had a single raid item between the 5 of us. Our group consisted of 2 mages, a holy priest, a prot warrior, and a versatile (but mostly feral) druid. And the pace was fast. We chain pulled. We created multiple mana gems. Looting was seen as a time sink (and mostly unnecessary to our relatively geared group). We pulled only necessary mobs. We had our druid that truly played the hybrid role; melee DPSing, tanking when we didn't want a patting mob to have to make another cycle, and healing to conserve the priest's mana. Honestly, it was crazy fun. And then taking those lessons and finally killing Lord Valthalak... Truly some epic times. We even got the kill posted on YouTube.
Basically, most all of these same things will work for your Naxx run, or any other run you want to step up the pace. Here's some of the points:
Suffice it to say that there are a few people that are no longer part of Primogeniture, so we've had to slightly rebuild our guild over the past few weeks. We've had some struggles, but overall we've pressed forward and we've succeeded.
This raid week, we've gotten back to the point that we can clear Naxx in 2 raid nights. That's probably about 4.5 hours of raiding for our guild. Sure it's not the 1 hour speed runs that some guilds are seeing, but it's better than 3-4 nights that it was taking us. And this was with 23 people on the second night. I don't recall how many we had on the first night.. but must have been less than 25 since we pulled one of those people in as soon as he hit 80 towards the end of the first night. (And he's a prot warrior, so was just along for the ride and gear we would have sharded anyway.)
Back to the point though, there's a number of very simple things that our guild (and probably most guilds) did to be able to speed up their runs. If you're old skool enough to remember the 45-minute Baron run back in the days before TBC. You had to run the Gauntlet in Stratholme and kill Baron Rivendare in 45 minutes. Our guild did it at the appropriate gear level; in other words, I don't think we had a single raid item between the 5 of us. Our group consisted of 2 mages, a holy priest, a prot warrior, and a versatile (but mostly feral) druid. And the pace was fast. We chain pulled. We created multiple mana gems. Looting was seen as a time sink (and mostly unnecessary to our relatively geared group). We pulled only necessary mobs. We had our druid that truly played the hybrid role; melee DPSing, tanking when we didn't want a patting mob to have to make another cycle, and healing to conserve the priest's mana. Honestly, it was crazy fun. And then taking those lessons and finally killing Lord Valthalak... Truly some epic times. We even got the kill posted on YouTube.
Basically, most all of these same things will work for your Naxx run, or any other run you want to step up the pace. Here's some of the points:
- Chain Pull - Try to get through mobs as quick as possible. Healers don't need full mana. Heck, you probably don't even need 100% of your members there as well. Just know the pulls, and know what your group can handle.
- Quick Looting - Whatever your method is (DKP, /roll, need or greed), try to handle it as fast as possible. (This ain't no Baron run where you're sharding everything.)
- Fight While Looting - In a 25-man raid, there's generally about 4 items that drop per boss. Maybe 2 people are interested in each item on the average. That's 8 people that stick around for the loot while 17 people move on to kill trash. Or maybe you have to wait for a few items to be distributed (and the interested parties to be ready to kill trash), but you most likely can press on before loot is finished.
- Quick Rebounds - Wipes happen. Even with wipe prevention, there's still downtime when people are dead. Quickly determine the fastest path to getting everyone back up. This isn't an excuse for 1/2 the raid to go surf the Internet. If everybody's running back, than everybody should be running back.
- Short Explanations - If you know the fights and how your guild does it, this is probably a moot point, but do your best to pay attention to the person explaining it, and they should do their best to keep the explanations of each encounter condensed.
- Proper Buffs - Everyone should be buffed. This also includes Flasks/Potions and Well Fed Buffs. Even if you vastly outgear a raid dungeon, it's not a bad idea to throw on a flask (or at least a cheapo Potion) to help speed everything up.
Wednesday, April 8, 2009
Increase your Total Damage Now!
Tired of Class Officers riding you about your low DPS? Want to be at the top of your damage meters? Now you too can learn the secret of how I top the meters.
That's right... Critters.
Clear the damage meters right before a pack of these babies, smack them down with a sweet spell such as Arcane Explosion and then link away! I'm sure none of your officers will notice you're the only one on the charts. But hey! At least you're DPS will be pretty high when you attack a pack of these critters.
There's also an achievement to support this habit.
But on a bit more serious of a note: Are you a Critter Killer? Are you the one always hunting down rats, maggots, or turkeys? How far will you go? Does this madness never end??!!??
Me? I'm a CCK (Casual Critter Killer). If I see an untouched pack of critters sitting around, I'll Aoe them, just to teach them a lesson. I'll even melee ones as I'm walking by. But to actually target one... (besides a turkey... and only that one time)... nope... not me. Too much effort.
That's right... Critters.Clear the damage meters right before a pack of these babies, smack them down with a sweet spell such as Arcane Explosion and then link away! I'm sure none of your officers will notice you're the only one on the charts. But hey! At least you're DPS will be pretty high when you attack a pack of these critters.
There's also an achievement to support this habit.
But on a bit more serious of a note: Are you a Critter Killer? Are you the one always hunting down rats, maggots, or turkeys? How far will you go? Does this madness never end??!!??
Me? I'm a CCK (Casual Critter Killer). If I see an untouched pack of critters sitting around, I'll Aoe them, just to teach them a lesson. I'll even melee ones as I'm walking by. But to actually target one... (besides a turkey... and only that one time)... nope... not me. Too much effort.
Tuesday, April 7, 2009
How Does Your Guild Roll?
First off.. don't forget about Guild Leadership Appreciation Day starting on Thursday, April 9th and going until April 11th. That said.. on with the post.
This thought actually comes from a conversation we were having on our guild forums. And here's essentially the quetion: How many people does your guild have? And more specifically, how many active people?
I think long gone are the days of guilds having hundreds of people. It's just not necessary or prudent. If you have even 50 active raiders, you're probably having a lot that are inactive or a load of people sitting on the sidelines. Given that you need 25 people to fill a heroic raid, you may need about 10 due to RL stuff or people just not being on. (Who knows... maybe that's just our guild.)
I always thought that the perfect group would be 25 people with like schedules. But life happens. People get sick. Others need days off. Sometimes accounts even get hacked. <.<
I don't think there's any right answer here. I'm sure some guilds have some very dedicated people so they only need 25. There may be a guild that can't put together a 10-man group with 100 accounts in the guild. They're all different. Just seeing what other people thought about it.
This thought actually comes from a conversation we were having on our guild forums. And here's essentially the quetion: How many people does your guild have? And more specifically, how many active people?
I think long gone are the days of guilds having hundreds of people. It's just not necessary or prudent. If you have even 50 active raiders, you're probably having a lot that are inactive or a load of people sitting on the sidelines. Given that you need 25 people to fill a heroic raid, you may need about 10 due to RL stuff or people just not being on. (Who knows... maybe that's just our guild.)
I always thought that the perfect group would be 25 people with like schedules. But life happens. People get sick. Others need days off. Sometimes accounts even get hacked. <.<
I don't think there's any right answer here. I'm sure some guilds have some very dedicated people so they only need 25. There may be a guild that can't put together a 10-man group with 100 accounts in the guild. They're all different. Just seeing what other people thought about it.
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