Showing posts with label Cataclysm. Show all posts
Showing posts with label Cataclysm. Show all posts

Wednesday, December 29, 2010

Dear Chain Heal

I will admit. I was madly in love with you, Chain Heal. I mean... it was so easy. How can you blame me? All I had to do was use your incredibly smart ability in Wotlk to heal a bunch of people. I would gleefully cast you again and again, and you would heal those in need. "You're injured, I'll heal you, and then bounce to you, skip you because you're at full health, and then heal this person over here," you would say. How could I not love such a wonderful spell? How could I not be sucked in to the comfort of your rejuvenating embrace?

I had such high hopes for our future in Cataclysm. I thought for sure you'd be the only one for me. But alas, I've found my love affair with you, Chain Heal, to be waning. In this Cataclysm time of non-tanks having 100k health, I'm afraid you're just not the go to spell anymore. Either the health pools are too high or your spell coefficient isn't what I thought it would be, but you simply don't heal enough for me to be completely reliant on just you anymore. But I still want to be friends.

I know you could sense it. I know you know that I started seeing other heals. That night you saw me with Healing Rain... well... it's a bit faster than you are. And I need that. I can't spend all my time on one spell anymore; I need variety. I like its ability to be cast, and then allow me to do other things while it's healing people... for me. I know it doesn't proc Tidal Waves like you do, but I still have Riptide for that too. Admittedly, Healing Rain is a bit expensive though. It's more than twice the mana that you cost. So, I can't see us going as steady as I did with you.

I guess I'm just at a stage in my life where I feel like I need more. I need more mana. I need more throughput. And I'm afraid I can't get that from you alone anymore. Now I'm sure I'll still find raid situations where I want to use you a lot. I'll probably even be able to use you and Healing Rain together to really burn through my mana. But I feel like I have so many other friends right now, and I need that. I need old friends like Greater Healing Wave and Healing Wave. I need new friends like Healing Surge. I probably even need to start relying on some of my neglected friends such as Gift of the Naaru. I'm finding that now more than ever I'm relying on my friends with longer cooldowns such as Nature's Swiftness and Mana Tide Totem.

I'm even able to branch out and see friends like Hex and Bind Elemental. I won't even go into the noticeable difference I feel when I use all of my totem friends. And oh, how much fun it is to be with Spiritwalker's Grace; it almost feels like I'm cheating when it's around and I'm flying through the air casting spells.

So, Chain Heal, as close as we once were, I'm afraid we've grown apart. We're still friends; we'll still hang out. I just need a little space so that I can enjoy my other friends as well. Thanks for understanding. I know you'll still be there for me as much as I need you; I just thought it was fair to let you know where we currently stood.

Wednesday, December 8, 2010

WowArmory No Longer In Beta and More

Possibly one of the greatest assets that Blizzard has is its fan base. They create an astounding array of add-ons, fan pages, blogs, and online tools to support this game that millions of us play. And what does Blizzard get to do with all of these things? Why, they get to plagiarize like there's no tomorrow. :)

For those that haven't had a chance to come out of the game because they've been wrapped up with Cataclysm, Blizzard did launch their new portal to all things World of Warcraft. I believe it was about a month ago. Well... as far as I can tell, yesterday, they also implemented their new and improved WowArmory to go along with that portal. Go take a look for yourself. Go to the main Wow page, which is now http://us.battle.net/wow/en/. In the upper right, you'll see a search box. This is how you access the new armory.

They've obviously added all of the guilds and achievements in there. It's a nice little portal for each guild as well. I still wish that as you log in that you can schedule events and announcements outside of the game, but whatever. Maybe version 2.0. It also has some discrepancies in things like the achievements (and progress) and level of toons (I'm not sure it shows anyone above 80 at the moment), but I'm sure that will be sorted out in some time in the near future.

BUT... and here's where Blizzard liberally used a few ideas of others... if you look at an individual toon, you can see the display as "Simple" (look upper right corner of that frame) or "Advanced". The Advanced view shows all gems, enchants, character audit (which includes glyphs), and general stats. Towards the bottom of either view, there's also a Raid Progression that shows which raids you've completed on normal and heroic, and which raids are trivial, optimal, and challenging to your toon based on gear. Hmm... wow-heroes much?

So, for those that have to be stuck here at work and not leveling your worgen/goblin or main to 85, go check out some of the new improvements in the Armory.

Wednesday, September 8, 2010

Operation: Gnomeregan

There's a lot of different aspects of World of Warcraft. If you break it down, it really is made up of a ton of different mini games. There's a mini-game where you go and kill 15 rabbits; another one where you have to collect poop (okay... there seems like there's a few of those); another one where you craft items; and another where you kill bosses, etc. I enjoy a lot of these mini-games, but what really draws me in is a good story.

Yes, I know... since the introduction of QuestHelper and the like, most of us have gotten quite used to ignoring quest text, clicking accept, and simply following the arrow. I'm sure it's something that Blizzard is very well aware of. But Blizzard has been pretty creative about telling a story even if you don't read the text. Take the newer starting areas of either the Death Knight, Dranei, or Blood Elf. Even if you don't read a single word besides "Accept" they still tell the story.

At some points, they even did a good job in the old world.. the job of sucking you in. Back in vanilla, we had a small guild, so we didn't raid much. I think we all had a great investment in the quest chain to upgrade our dungeon armor to the Tier 0.5 armor. It was a huge investment in time, and to get those 45-minute Baron runs down was a Feat of Strength in and of itself... with appropriately geared toons.

Blizzard has even started refocusing on the ambiance, realizing that the whole story is also told while listening to other things. Look at how they did the ambient music in Karazhan? Sure, it's annoying the 1000th time you listen, but there's a certain ambiance that pulls you in to the story of Karazhan as well.

Case and point to all of this is the new quest line that was introduced yesterday. I can't talk to the horde side with the Trolls, but I do know that the Gnome side attempting to regain Gnomeregan is just wonderful. Engaging quests, fun stuff to do... none of them feel like a time sink. A story that pulls you in. And also, some music that simply has an epic feel to it... like you're about to retake a city that has been lost for years.

Bottom line: I'm looking forward to all the changes in Cataclysm. I'm also looking forward to all the new quests... and every other mini game as well. From what I saw in the Operation: Gnomergan questline, and what I've heard from Beta testers... we won't be grinding to 85; we'll be enjoying a wonderful story that will take us to lvl 85.

Wednesday, July 14, 2010

Dual-Gathering Specs

Yes, yes... I know I totally dropped off the edge of the blogging earth without even a real hint that I was going to leave. Obviously nobody missed me too much since I didn't get even a single e-mail about my absence. But that's okay. I've never really blogged for others. I've more done it for my own benefit, and maybe some of my close friends that I talk to outside of this.

But I had a small epiphany as I was looking at MMO-Champion and some of the beta changes that have been made for Cataclysm. (Yes... you could consider this a spoiler if you'd like.) And I came across the Multi-Tracking picture that they have. (Picture shamelessly stolen from MMO-Champion.) So, now that you can track multiple things at once you can gather even more as well.

Most of the toons that I've leveled as straight gatherers for profit have learned skinning and mining. Leather from skinning is used by leatherworkers, and ore/gems from mining is used by jewelcrafters and blacksmiths. Your other option (which can also be quite lucrative) is herbalism, which the herbs can be used by alchemy and inscription.

Ideally, however, you would want to maximize your money by choosing both mining and herbalism. Well, unless you're okay with switching tracking constantly or using some mod like maybe Spotter (I have no clue if it still works or ever did, so I'm not linking it), you'll probably miss some flowers or mining nodes. So, with this new multi-tracking, you should be able to easily track both which means maximizing profit from gathering professions.

Just something to look forward to in Cataclysm if it makes it to live.

Tuesday, April 27, 2010

10-Man Raiding in Catacylsm

Or another title might be, "____! It's about time!"

In case you haven't heard, there's some really good news for 10-man raiding in Cataclysm. Maybe not so good for 25, but we'll see. The source is from the European forums found here. And to sum it all up, 10-man and 25-man raids will have the same loot drops in Cataclysm. There will also be only one raid lock-out for each. So, you don't have 25-man guilds also farming 10-man content and gearing up much faster than people that only run 10-man content.

To offset it, the 25-man content will drop more loot, and more gold as well. They still want 25-man content to be a more efficient way of gearing up. (Writer Warning: lots of math-type stuff ahead.)

So, let's play with this a bit. Let's say that trends continue, and each boss on 10-man raids drops 2 items (or 1 for every 5 players). An even way would be for 25-man bosses to drop 5 items (same 1:5 ratio). Making it slightly more profitable would mean 25-man would drop say 6 items. If loot tables are something like the first 3 bosses in ICC, there's 12 different items that will drop on 10-man. That means you have a 1 in 6 chance for your loot to drop in 10-man, but 1 in 2 chance for your loot to drop in 25-man.

But will you win it? I'll have to make some assumptions here. Let's assume gear is very homogenized. There will still be some differences though. For example, some hybrid classes will still have 2 sets of gear, especially those that require completely different stats (like a healing druid vs. a tanking druid). But for the sake of this conversation, let's say that we have a 10-man raid with one of each class. As a Shaman healer (best case), I get every single drop that's casting mail. (Only shaman in raid, and hunters don't want it.) As a cloth mage (worst case), I have to fight 2 other classes making my initial drop rate of 1 in 6 change to a loot rate chance to 1 in 18.

Our 25-man raid has to be guessed at. Let's assume 1 of each class/role. Where only 1 role for the class is available, we'll assume they bring two of those class (hunter, mage, rogue, warlock). We may have too many tanks (4), and probably not enough healers (4), but it's simply for illustration purposes. I also threw in another paladin healer (5 healers now) since they were in a armor group all by themselves. Here's what I came up with for this fictional raid:

death knight dps
death knight tank
druid healer
druid melee
druid ranged
druid tank
hunter
hunter
mage
mage
paladin healer
paladin healer
paladin melee
paladin tank
priest healer
priest ranged
rogue
rogue
shaman healer
shaman melee
shaman ranged
warlock
warlock
warrior melee
warrior tank

So, your odds vary quite a bit here as well. You have anywhere from a 1 in 2 chance to get your item (paladin healer vs. paladin healer, or, shaman healer vs. shaman ranged, or, druid healer vs. druid ranged) all the way to a 1 in 6 chance (all clothies, or, all melee/tank plate wearers). So, the 1 in 2 chance that your item will drop becomes a 1 in 4 loot rate (best case scenario) or a 1 in 12 loot rate (worst case scenario), with a couple other odds in between.

Anyway... point being... I think this will be a great change. I'm still not sure it's completely on track. Like I've mentioned and has been said many times before, 10-man raiding can be more difficult than 25-man. If one person dies on 10-man, that's 10% of your raid. A 25-man death is only 4%. But if they made it completely equal, it would be the death to the 25-man raiding for sure. And while I have found that 10-man raiding is by far what I enjoy, there's still a special place in my heart for the 25-man stuff that I did all through TBC.

Thursday, April 8, 2010

Cataclysm Changes to Resto Shaman - First Thoughts

I don't know where the last month went as far as blogging goes. I had a few posts flying around in my head, and they never seemed to get off the ground. So let me take this moment to stretch, so I don't hurt my typing fingers.
Alright... that felt good.

In case you haven't heard, Blizzard has been releasing come class previews for Cataclysm. As of this writing (and without me constantly checking on MMO-Champion), they have released Shaman, Warlocks, and Priests. I actually like some of the more creative things they're doing with Priests. I'm kind of neutral to the Warlock changes (mainly since my only lock is like lvl 23). And honestly, I'm unsure about the Shaman changes.

See, here's the thing... I actually like the simple healing of the Shaman. Unless I'm doing it wrong, there's essentially about 7 healing spells for a Shaman. And a few of those are pretty much fire-and-forget spells. First off, there's Earthliving Weapon. Every 30 minutes, I have to put it on my weapon. That's almost a true fire-and-forget heal. (I even have a mod that puts this on for me.) Next is Healing Stream Totem. It isn't a strong heal, but gradually ticks and will slowly heal all group members for 5 minutes. Then there's Earth Shield that lasts 10 minutes, but has charges, so usually less than that. A spell that's used a lot, but not cast a lot. Then you get into our active spells. Chain Heal is for group heals. Riptide is nice, insta-cast heal with a HoT, but has a cooldown. And finally you have Lesser Healing Wave (fast) and Healing Wave.

That's it. Simple. Straight forward. Spells that take care of the job.

Now, never having played the other classes as healers at lvl 80, here's what I came up with for them. (So, feel free to correct me if I missed a spell.) Paladins are also pretty straight-forward with 6 healing spells: Sacred Shield, Holy Shock, Holy Light, Flash of Light, Lay on Hands, and Beacon of Light. Druids get a tad more complex with 8 spells: Wild Growth, Tranquility, Rejuvenation, Nourish, Lifebloom, Healing Touch, Regrowth, and Rebirth. (Yep, I'm including their Battle Rez.) And then you have Priests that have all sorts of crazy heal spells for every situation imaginable. There's 13 spells. I'm not listing them out.

So, now with the changes to Cataclysm, they want to add 3 spells to our arsenal. And I'm just not sure they're needed. Here's my thoughts why.

Healing Wave
This is the new Healing Wave. Don't confuse it with the old Healing Wave. The old one will be called Greater Healing Wave while the new one will be just Healing Wave. This will be the Shaman's "go-to heal". Maybe I'm too casual of a player now, but really, Tidal Waves seems to fill in the gap quite nicely for me. Riptide, two quick (Greater) Healing Waves, and then maybe a Lesser Healing Wave before Riptide is off cool down, then start it all over again. With my haste, I think I'm about 1.8 seconds for a (Greater) Healing Wave that's been buffed with Tidal Wave. Seems like a pretty quick nuke-heal. I can certainly see the need if you want to spam one spell, but it doesn't seem like that's Blizzard's approach. At any rate... not sure this was necessary, but we're getting it anyway.

Unleash Weapon
Let me quote what this does for the Earthliving Weapon enchant "Heals the target slightly and buffs the shaman's next healing spell by 20%." Holy crap! How original! Wait... isn't that pretty much the exact same thing that Riptide does with Tidal Waves? Only, Riptide has a HoT on it as well... and does 2 spells not 1... and has a 6-second cooldown instead of a 15. Yeah.. umm.. not sure I'm interested in this one just to have a new spell.

Healing Rain
Okay, now maybe we're getting somewhere. 2-second targetable cast with a 10-second HoT AoE. I can certainly see the limitation on Chain Heal, especially for 25-man raiding. But... I don't know... Can't we have an AoE spell that doesn't have such a limiting range or area? Or maybe just improve Chain Heal so that it jumps a lot further. (Raid Leader says, "Spread out so you don't get hurt as much by the AoE." Shamans cry.) So, maybe it just depends on the size of the area healed. But Circle of Healing is 15 yards. And Prayer of Healing is 30. I suppose it really depends on the encounters. And maybe I'm not as disappointed with this spell as the others, but still see a niche where our healing spells kind of fall short. In all honesty, this is probably the spell I see the most potential for. But I reserve the right to be excited until I actually see it in action. But being that you get it at lvl 83... and how long they say it will take to lvl in Cataclysm... I'm thinking I'll probably see it in action by Christmas... of next year.