...to 93%. Oh sure, I'm sure there were some guilds somewhere out there that killed him. We just weren't one of those guilds.
It's taken awhile to build the guild back up and gear everyone up again. In fact, I believe it was September the last time we were actually in Mag's Lair. We officially have Gruul's Lair on farm status and have been downing them for over a month, so it's time we move on to something else. It still seems like there's a pretty big debate out there as to which boss you should take on after Gruul. It sounds like Mag, Lurker, and Loot Reaver are all pretty much on the same level. If you can kill one, you can kill them all.
My idea was to get Mag down so that we can do Gruul and Mag in one night and leave other nights available for SSC, and throwing Loot Reaver somewhere in there as well. And don't forget the fun times we have in ZA as well. :)
So... the last time we were in there (only once, mind you), it was a pretty big challenge. We decided to try it, kind of on a last minute decision. Nobody had really been in there. The raid leader that was running the raid had only 1/2 read or skimmed the strategy guides out there. Our first major obstacle was the trash. They cast a shadow volley, and we all just assumed that we had to split them up or that the rogues would somehow magically have this roundhouse kick that would interrupt everyone. For whatever reason, us mages didn't think to interrupt, and nobody told us to either. Then when we actually got the the chamber, we had our uber druid tank tanking 2 Channelers, because that's what we read in the strategies. But since it was only 1/2 read, it wasn't understood that one of those Channelers needed to be taken down first; we left those two for last. A number of the other raid leaders had tried to correct him at the time, but it was more a militaristic style back then, and he kind of ignored us. (I wasn't the GM at the time, and he's no longer raiding with us.)
Fast forward to last night. We had interrupts assigned to all the trash pulls. No issues there, and we ran right through. Took awhile to explain and answer questions (even though everyone should have read the strategies that we had posted on the forums). We had 5 tanks and everyone had their assignments for healing, tanking, DPS'ing and cube clicking. Before Mag was awake and active, we easily killed 3 of the Channelers. Then the trouble began.
I had forgotten to explain the earthquake. Okay, my bad there. But then after that, we had some healing issues. Those got resolved. We were progressing, each step, we got a little closer and did a little better. And then we got to our first official Blast Wave (where main tanks where still alive). I'm guessing that 6 people in 2 waves died because they held on to the cubes for too long. I think we got one Blast Wave interrupt but only after it has pulsed a couple times. We, as a group, just weren't getting it. But hey... it's new to most of us. We did better each time. And now we only have 63% to go until we get him to phase 3. :)
We'll probably be out of Kara again very soon. Last night's Kara group killed Maiden in 1:50, and Prince on the first shot in under 5. There's still a few upgrades for people here and there, but it's mostly just a collection of badges for primals at this point. Oh, and we're looking for Holy Paladins again if anyone knows one. Heh.