Thursday, August 2, 2007

The Price of Playing a Mage

From the player that pretty much has the market on 1-300 or 300-375 profession leveling guides, come an interesting analysis of the cost of leveling the professions. Interesting to note that enchanting is the most expensive profession based on buying mats from the AH. Granted, I know all you enchanters get most of your mats from disenchanting items, but it still bring up an interesting point.

I still don't have my flying epic mount. I've practically given up on farming for gold because I've found it mostly un-fun. I'll use my enchanting to get some gold here or there. I run enough instances that I break even at worst after repairs. I had always wanted to get the flying epic mount, and still do, but it's become less of a priority at the moment. From the looks of that analysis, I probably spent enough during the leveling process of tailoring and enchanting that I could have had a flying epic mount. But, as a guildie said, you can't take an epic mount into a dungeon.

So, what does that mean? For a mage, having tailoring and enchanting as your two professions will almost always give you a leg-up. At 375, you can craft all of the Spellfire set including the [Spellfire Robe]. Each piece by itself is amazing considering you don't have to set food in any dungeon. But then you look at the 3-piece set bonus. Plus spell damage up to 7% of your Intellect. Being that Intellect is one of our major stats, it's very nice to have an increased reason to have that stat. And, in case you didn't notice, all of those items are BoP. So, while it may cost you 1,381g to get tailoring up to 375 (not including the gold or mats to make the Spellfire set), you can bring that into a dungeon. So, tailoring for a mage, while expensive, is a really good choice.

What about enchanting? When I first started leveling enchanting, I did it because I wanted to make myself a wand. Little did I know that the enchanting wands didn't go very far, and I'd usually replace them with dungeon drops moments after I was able to actually craft them. It's been expensive, and a small part of me misses that money. But overall, I believe I've spent enough time advertising in the trade channel to at least make the hurt not so bad. So now that I'm 375, what now? Well, with the release of the Burning Crusade, the only enchant that non-enchanters can't get is enchant to rings. So that means that because I'm an enchanter, I can have an extra 24 spell damage (12 per ring) more than other non-enchanters can have. Would I suggest dropping 4,842g so you can get 24 more spell damage? Probably not. But at least it's a semi-sane justification for all the money I've put in. Don't tell me otherwise... I'm contend in my own little coma.

3 comments:

Lichas said...

I have a real hard time agreeing with Highlander about the cost of leveling tailoring. Hes assuming you farm all the cloth yourself. I don't rightly recall but from 360-375 you have to have on the total of 1264 netherweave cloth to top out. I can't imagine the time involved in farming that. Personally know I spent more than 1200g leveling tailoring from 300-375.

The enchanting number is a bit more realistic. I like Leiandra haven't made much money off enchanting, I did it so I could help my guilds out with enchants and get enchants for myself.

The total for Enchanting and Tailoring I'm going to estimate was about 4000-5000g for me. Thats an epic flying mount right there.

The problem is that if you are a cloth damage dealer in endgame IMO you almost have to be a tailor to do the kind of damage you need to do to be viable in a raid. The kind of gear that drops in 60-70 instances and even heroic and karazhan instances usually don't even approach what you can get from the epic BoP shadowcloth and spellfire patterns.

In my opinion blizzard has almost forced every Mage, Warlock, and Shadow Priest to become a tailor in endgame.

As for my other toons, my hunter has dropped engineering and taken up skinning. All my new toons since about 8 months ago with the exception of my druid are all pure profit, trade skills just do not offer enough benefit/cost ratio now.

Leiandra said...

Don't forget holy priests in that tailoring list. Primal Mooncloth Robes with the other two items and set bonus aren't exactly something to be overlooked. :)

DadGuy said...

I only spent 200g to lvl aridhol's tailoring, and he hit 375. Part of that was fast lvling to get some of my shadowcloth stuff. The rest was just gradually as I did other things with justicar/aridhol.

2 big points there. Justicar doesn't need bandages, so all netherweave went to aridhol. Arid made single netherweave bandages instead of the heavy to preserve cloth. And used them sparingly.

It really wasn't bad mats wise, just took some time.

Enchanting has been much more difficult though, and I don't expect to top out there for some time.