Wednesday, September 30, 2009

Cornering a Market

There are very few times in my Wow career that I have used my professions to actually make money. And even more so, to use the AH wasn't exactly my forte. Until I discovered a little secret last night.

Leiandra's professions have always been enchanting and tailoring. Until this last expansion, I had to sit out in front of the IF bridge and spam trade channel letting people know that I have the enchants. Tailoring was less of a chore, but it didn't ever make much money. Oh, I suppose there was the time back in TBC where I had the pattern for Belt of Blasting that was a pretty good money maker. But other than that... well... you just don't go off and make a boat load of Moonshroud Robes and expect to sell them in one weekend. Currently I do sell my enchants, but only a few at a time. I'm mostly just burned out on spamming trade channel, and generally just lazy about making money.

Well, Zanderfin has been my miner/jewelcrafter. For the most part, I'd say it's been profitable. He's mostly used his own materials to skill up. And most of the meta gems I used to finish off the skill up process have been sold for only a small loss.

But last night, I happen to do a quick scan of the AH to find out what the current price of Runed Cardinal Rubies were. It's one of the few epic cuts I can do, so I'll post one of those every once in awhile for a small profit. When the results showed there were none, I had to check a few times. Sure enough... none. So, I quickly posted 2 for about 40g more than I usually post them.

Then I searched again to make sure nobody else had quickly undercut me. The results showed 1 auction. But wait. Where did my other auction go? Did I mess up and forget to post it? After searching through my bags, I finally looked at my auctions tab. Sure enough, somebody had bought the first one at almost break-neck speeds. What's a person to do? Yep, throw a few more up at an even higher price.

When you have a profession like Jewel Crafting, it's actually quite easy to make some money. Each gem is relatively cheap. Even epic gems are only about 200g. (Which is kind of a lot, but not as much as a couple thousand for epic tailoring items.) Every class needs them in some form or another. So, with the low price point, people are generally lazy about purchasing a raw gem and finding somebody to cut it. They simply get the cut gem, and move on. It's not worth the inconvenience to save a few gold for that one gem.

And that, my friends, is the beauty of Jewel Crafting. The "pure stat" gems like pure spell power, pure attack power, or pure stamina seem to sell the best. The more I do my daily JC quest, the more gems I can cut. And.... most importantly: I don't have to spam trade channel!!! Yeah!

The down side of this profession. If you're a miner/jewel crafter, there is an opportunity cost in using that ore to prospect. You don't get to make the boatloads of money as you're leveling up. A lot of your gems will probably be sold to a vendor... especially the lvl 70 ones. But you'll eventually get to make some pretty sweet money with this profession.

Tuesday, September 29, 2009

Twisted Nether Blogcast Details

As I mentioned the other day, this Thursday, October 1, 2009, I am going to be on the Twisted Nether Blogcast. You can listen live starting at 8 pm PST. (See the link for all the details.)

In case you're not familiar with their format, they do have a live chat room that you can log in to to ask questions, or just kind of "hang out" with us as we do the show. You can log in as a guest to be in the chat room, or you can register to ask questions, and then we can see your name as well. It will screw up my raid time this week, but it should be a lot of fun. And the world can't always conform to me. (See? I can be a giver sometimes.)

If you can't make it on Thursday, they usually post the podcast sometime next week. I think it's on a Tuesday, but I could be wrong. You can also subscribe to them via iTunes or Zune.

Hope to see everyone on Thursday on the chat room. Remember... you can't participate and ask questions if you're not there live. :)

The Loremaster

In case any of you aren't aware, Loremaster is the title you get for completed a ton of quests. To be specific, you have to do 2,843 quests. That's 700 in Kalimdor, 700 in Eastern Kingdoms, 528 in Outlands, and then 875 in Northrend. That's a lot of quests. I've been playing Leiandra for years, and granted, I've taken a lot of time to raid, but I'm sitting at 2,280 quests. Just under 600 shy. Yeah... I don't think I'll ever bring myself to do the 300 or so that I need in Kalimdor.

But on Saturday, I went to go help out my best friend to finish the last few group quests he needed in Icecrown to get this achievement done. His brother also came along, and the 3 of us busted out these last few quests. So, we had my shaman (healing), a warrior, and a hunter. The annoying part was that I couldn't help with all of the quests. Since Zanderfin has done roughly 35 quests in Icecrown, I had very little phased. So, the more difficult places where they needed a healer, I couldn't help them out. But he had enough other quests done where we could complete the achievement. Cool, right? I mean, you get this cool title... and then... well... you get the following tabard:

Umm... okay. I mean, I guess it makes sense. But let's look at the letter you get:
From: Tyrande Whisperwind
Subject: Greetings from Darnassus

Your accomplishments have been profound and far-reaching. Azeroth, with all of the recent turmoil, benefits greatly from those who seek to rid the land of evil.

Only those who take the time to know our lands understand the sacrifices of the fallen and the valor of our heroes. You are one such hero. Hopefully, you will recant the tales of your adventures for years to come.

On behalf of the Alliance, I thank you, Loremaster.
Okay... so, really cool title, awesome letter... and then they go and design an exclamation mark? Just seems a bit cheesy. I mean, sure... you didn't slay the biggest, badest bossess, but for "profound and far-reaching" accomplishments, you'd think they would have made something you'd want to actually wear. After doing that many quests, do you really want do see another "!"?

Monday, September 28, 2009

Asleep at the WoW

First off, I am totally stealing the name of Fim's blog for my post title today. It just seemed fitting. But it has nothing to do with him or his blog, other than the name. Maybe he's just on my mind since I'll be hanging out with him (and Nibuca) for the Twisted Nether Podcast later this week. But more on that tomorrow.

Last night, I logged on to Wow simply so I could do the dailies for Brewfest and then be done with this holiday. That's how close I am. In the portal trip from Dalaraan to Iron Forge, the guild asked if I had time to run an instance because their pally had DC'ed on them. It was the daily heroic, they had already taken a boss down, so I figured, why not. UP went smoothly. Since we were out there, we decided to roll that group (less the one guildie since my wife wanted to play) into Utgarde Keep.

Somewhere in this instance is where the sleepiness started to set in. I generally go to sleep before I get as tired as I used to. But it just kind of hit me like a ton of bricks. We made it through UK easily, and I was ready to log off. So was my wife for that matter.

"Gonna go hand in the quest, you guys want to do VH really quick?" came the question from one of the guildies in the group. I really, really should have listened to my sleepiness and said no, but since my wife really needs the +hit trinket from there, I said we'd go. Now keep in mind, this is the trinket that I tell her she needs, not that she desperately wants or anything. She's started to hate VH, but she's really, really not a fan of doing instance over and over again. Been there, done that, that's her motto.

Nevertheless, we entered VH. Sleep was still creeping up on me and starting to take over. The first boss was Zuramat the Obliterator. It was easy enough. We even did the achievement for it. Then came Xevozz. This is the guy you have to kite all over the room. I'm not sure if it was the tank's fault, or if I actually fell asleep, or if it was some random bug, but I vaguely remember the tank's health go from full to 1/2 to dead. I'm sure I tried to cast a heal, but to be honest, I'm also not 100% sure.

And the worst thing about that instance (as well as the in TBC Black Morass), is that if you screw up, you have to start all over. So, you have to kill Zuramat (or whichever boss you had the first time), and you get no loot from him. Nothing.

Finished the instance the second time with no problems. Quickly bid the guild goodnight, and I'm pretty sure I fell asleep just as soon as my head hit the pillow. Lucky I remembered to turn on my alarm or I know I would have way overslept.

So, yes... that "just 1 more" mentality is still alive and well with me. Even if it's at like 9:30 and I'm falling asleep. (Not the normal bed time, but was just way wiped out.)

Thursday, September 24, 2009

Spell Rotation for Single Target Fire Spells - Revised

Over two years ago, I wrote a post about Spell Rotation for Single Target Fire Spells. To this day, it is still, by far, one of my most popular posts as far as hits it gets. Nevermind the fact that it's 2 years old. Google doesn't recognize that when people start searching for it. "Fire Mage Spell Rotation" is what people are generally searching for, and that's how people find that old post. So, I thought it only fair that I update the post. Why, after all these years, am I deciding only now to update it? Honestly, I have no idea. lol. Nonetheless, here it goes.

Mages are created for damage. We harness the raw arcane energies and unleash them on our foes. Sure there's a couple of "perks" that we get with free food and water (which I really miss when playing my shaman), and portals to practically everywhere (which isn't as big of a deal if you have Astral Recall). We also have one of the best CC's in the game... not that that's really used much anymore, but I digress.

As a history lesson (and for anyone leveling a mage), fire mage spell rotation has historically been about a number sequence. Something along the lines of 7 fireballs and then an improved scorch, rinse and repeat. But it's really more of a priority system now, much like shadow priests have been for years, with a bunch of if-this-than-that-else-that's.

Let's go through the spells in the "typical" order. I'll explain the spell, talk about some of the talents that support it, explain when to use it in a single target sequence, and then you should be good to go.

Scorch - As a fire mage you'll generally want to start off hitting the boss with this spell. The main reason is because of a talent that you will want to have called Improved Scorch. As you can read from the tooltip, after 5 applications of Improved Scorch, all spells (yours and others) will have a 5% increased chance to critically hit. So, you want to make sure this is on the boss at all times. If you choose, there is also a Glyph of Improved Scorch that will mean you'll only have to cast this spell once before going on with the rest of your rotation.

All of that said, if you have a Frost Mage (Winter's Chill) or Afflication or Demonology Warlock (Improved Shadow Bolt) in your raid/party, you can completely ignore Scorch. All of the Frost Mage's spells will add the Winter's Chill effect (same debuff as scorch) and the Warlock usually uses their filler spell, Shadow Bolt, in between casting DoTs anyway. So, you can ignore it if somebody else is taking care of it.

Pyroblast - This spell is probably the biggest reason we're no longer a number sequence class. And more specifically, it is this spell in unison with the talent Hot Streak. So, whenever you crit twice in a row (which generally happens quite often), you can let this insta-pyro go. You do want to make sure that you have the full 5% increased crit debuff up first so that the spell has a greater chance to crit, but after that, let it fly. I do suggest a mod such as MageAlert to let you know when Hot Streak, Brain Freeze, or Missile Barrage proc. It's an audible way to let you know that it's ready. I just don't see the tiny little buffed button otherwise.

This spell is also towards the top of the prioritization since it's a huge hit AND you want to make sure you clear the crit table. If you crit twice and keep casting another spell, you could be sitting with an insta-pyro ready to go while you continue to crit. Cast the spell, go back to what you're doing, and then you have the opportunity to get another double crit for another insta-pyro! Additionally, there's a nice little DoT on this spell as well. It's not a lot, but it does help.

And finally, because we only cast this spell when we have Hot Streak up, it becomes a type of mobility spell. Need to reposition yourself? If you have the time, you can wait until Hot Streak procs, and then move as the 1.5 second global cooldown has triggered.

Living Bomb - If you haven't proc'ed Hot Streak with your Scorches, it's time to get your Living Bomb DoT up. Keep this spell up on your target as much as possible. You can't refresh this DoT; you have to wait until the final explosion until you cast it again. So, it's unlikely that you'll have Living Bomb on a target 100% of the time. Aim for the most, but you don't want to be sitting there waiting for it to go off.

For example, if you've just finished casting Fireball and there's 0.5 seconds left before Living Bomb goes off, what do you do? Do you sit there for 0.5 seconds waiting for the Living Bomb to explode? No. You cast another Fireball, let that fly, and then reapply Living Bomb.

Again, this is one of the mobility spells. If you have to move, this is a good insta-cast spell. You may even be able to justify using that 0.5 seconds in the example to move and then cast this spell as you're continuing to your destination.

If you're this far into fire and you have this spell, you'll also want the Glyph that goes along with it. Everybody loves more crits, right?

Fireball - This is where it comes down to what type of Fire Mage are you? You're generally a Fireball Fire Mage or a Frostfire Fire Mage. If you're a Fireball Fire Mage, you probably have some points in Arcane to take advantage of Focus Magic. You'll also want the Glyph of Fireball which means more crit, which means more damage, and also means more mana by means of Empowered Fire. Once the crit debuff is up (by means of Scorch or a Warlock), Living Bomb is going, and there's no Hot Streak, this is your main nuke. Spam this until Living Bomb blows up, Scorch needs to be renewed, or Hot Streak procs.

Check Fireball specs with Elitist Jerks or simply google it to find one. If you believe the masses, this is currently one of the highest DPS specs. You do need a good deal of hit to go along with it since you lose some in talents, but that's not really the point of this post, so I'll leave it at that.

Frostfire Bolt - If, on the other hand, you're more of an elemental mage using both Fire and Frost schools, you'll probably be using this as your nuke. Frostfire Bolt takes advantage of talents from both of those schools to increase it's damage. And the Glyph of Frostfire is required for this build. There's absolutely no down side for this glyph. It's your main nuke, it increases damage and crit. Use it.

As for spell rotation for Frostfire Bolt, if you're a Frostfire Mage, then simply use this spell instead of Fireball. As a Frostfire mage, there's really no reason to cast Fireball. Likewise, as a Fireball mage, there's no reason to cast Frostfire.

Fire Blast - With the way this spell scales, it's really not in the normal rotation much at all. You can use it as a filler here and there, but overall, it's generally better to cast another spell. That said, there is still some uses for this spell. Take the example I gave before. If you're on the move but waiting for Living Bomb to explode before you reapply, throw in a Fire Blast and then use that Living Bomb. Otherwise, you'll generally do more damage simply going back to your nuke.

Of note:
Molten Armor - While this isn't one of the spells in the "rotation", you'll want to be raiding with this armor on. And most likely, you'll want the accompanying Glyph as well. More crit... yep... we love it.

So, to sum it up. Scorch Debuff > Hot Streaked Pyroblast > Living Bomb > Fireball / Frostfire Bolt.

Now go out and do some damage.

Wednesday, September 23, 2009

Healing for Coren Direbrew

For a short window of only two weeks, heroes have a chance to take on one of the deadliest strongest hardest drunkest bosses in all of Wow. This may be one of the trickiest fights to heal for in all of Wow. Possibly even more difficult than Heroic Hogger. This is.... Coren Direbrew. Dun! Dun! Dun!!!

Okay, in case you didn't get the sarcasm from the opening paragraph, Coren Direbrew is not a difficult boss. Yes, he's the guy you go kill in Black Rock Depths bar as a daily quest. So, with a 5-man party, you can kill him 5 times. If you keep bringing new toons in like we did, you can kill him upwards of 14 times

So, I got the Ancient Pickled Egg, which was a decent upgrade for my healer. I won one of the Stamina trinkets, but gave it up to one of our tanks. We had two Great Brewfest Kodos drop. Which is a heck of a lot more than I saw last year. Two other people actually won the rolls, but they each gave them to other people. (It was an all guildie thing so no biggie there.) One was given to one of our druids that really, really wanted it. And the other one was given to me since the original owner probably wouldn't use it, and I thought it was pretty darn cool. We didn't see the Ram drop, nor did we see the Tankard O' Terror. But I think we saw every other drop.

Oh! Anyway.. back to the subject of the post. Again, it was mostly satirical. With a decently geared tank, he's pretty much a pushover. He can be disarmed. And at one point, my wife's shadow priest was healing with Vamperic Embrace. So... yeah... no need to consult bosskillers on this one. Just have all 5 people dps. Maybe throw down a healing totem just in case... but that's about it.

Yep... it was seriously that easy. I kind of snickered when at one point, I saw 3 people advertising in General Chat: "Healer LFM for Brewfest." Hmm... I wonder if I can solo him... Maybe I'll try that tonight.

Tuesday, September 22, 2009

Starting Brewfest Due Date

Like many of the holidays, Brewfest is one of those holidays where you need to start relatively early and miss few days in order to get all the achievements possible, and get the meta-achievement. I generally stay away from these types of holidays in Wow, but this one really don't seem too horrible, so for some reason, I'm trying it. But then you do the math, and it's really not that hard. Here's the breakdown:

For those that may be reading this a couple days late, you'll most likely have to start no later than September 29th. That will get you to 350 Tokens. You'll need 350 for the outfit so you can complete Disturbing the Peace. As Brajana points out, if you save up and buy all 3 clothes pieces (350 tokens), you can return them for full value in 2 hours.

This schedule assumes that you do all of the dailies each day. You'll get 40 tokens the first time you kill Coren, 40 when you take out all the pink elephants, 10 when you do the first brew delivery quest, and 10 when you throw beer at S.T.O.U.T. Other than that, you have the daily to ride through IF or Org to bark the beer (15 tokens) and the daily that occurs every 1/2 hour to get the Dark Iron Dwarves drunk (10 tokens). Then finally, this assumes that you can deliver the kegs of beer 15 times in 4 minutes (2 tokens for each delivery).

So... 55 tokens per day, with the first day netting an additional 100 from quests. At 5 days, you'll have 375.

If you want to walk away with Hops and/or the pets, you may have to spend a few more days gathering tokens. But strictly speaking on achievements, that is what you'll need. Remember, this is based on being able to do the keg run 15 times in 4 minutes. If your lag means that's just not possible for you, you may need to figure out other math. But even if you only do it 13 times, you can still get the 350 in 5 days.

Edit: Had inadvertently missed the Elephant quest which gives you 40 tokens. I updated the remaining numbers and pushed back the Due Date accordingly.