I really haven't written much about Ulduar. Let's face it, I really haven't written much at all lately, but that's besides the point. The point is, that I'm coming to you today to give you a HUGE pointer for taking on Deconstructor in Ulduar. He's so easy, that he's essentially the new Loot Pinata for 3.1. Even more so, he's a robot, just like another Loot Pinata we used to know in TBC.
So... this "guide" assumes you've already killed Flame Leviathon (which is really the first Loot Pinata in Ulduar), because you have to have killed him in order to get to the next 3 bosses. I'm also not going to regurgitate what you can find on many other strategy guides out there. Go check out one of those guides for how to deal with the different abilities and what they are.
Come to think of it... this is really less of a "guide" and more of a "really, really big, helpful pointer". I'm guessing that the guildie that came up with it read in on a web site somewhere, I just don't know where that is.
All of the guides that I've run across tell you to tank Deconstructor on the stairs, at the top of the stairs, or at the bottom of the stairs. This is absolutely incorrect. Here's the secret: Tank it between two of the scrap piles on the side. Either side will do.
"But Leiandra? Won't the bots come out and heal Deconstructor immediately?" Nope. That's the beauty of this positioning. And maybe I'll be the one to bring this to Blizzard's attention so they fix it (lol.. like they're seriously reading my blog), but when Deconstructor is tanked close to the scrap piles on a side, neither one of those 2 piles will spawn adds.
Done it on 10-man. I've done it on 25-man. Both ways, you only have to deal with 2 piles of adds instead of 4. It makes the encounter much more trivial. PLUS... those slow bots have to walk all the way over to the other side before they can do anything. Trust me. You're gonna thank me for it.
6 comments:
It's an exploit like standing in the corner for Hegan was. Expect to see a hot fix in a few weeks time.
Probably, but does that mean we shouldn't use it? If you're telling me you didn't use it on Heigan and you knew about it before the fix, then either you're a liar or you're not very smart. Without doing all the dancing, he could be killed much, much faster.
Fun fight the boss.
I see and read, interesting strat until it tops blizz radar.
Sometimes help to think outside the box. Until when too many goes outside the box blizz pushes everyone back in.
Nope we used it... but the point is, you often times have to reteach the fight to people. Easy doesn't always mean better. You can get stuck on an "easy" boss for weeks after because you were used to the old steam roll method. And then people get frustrated because ZOMG this guy used to be a joke.
I totally agree with thinking outside the box though and not always doing fights in the cookie cutter method. Often times what works for one guild doesn't work for another.
Good Luck in your progression.
Sure, understood. Heck, look at Void Reaver. When one of the patches (I forget which now) pretty much broke Deadly Boss Mods for that fight and people couldn't tell who was getting an orb flinged at them. So yeah... it was still an easy fight, but people had to adjust.
I don't think this is an exploit at all. It still works; we use it.
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