We first ran Heroic Violet Hold. It went very smoothly. The only casualty was a mage that pulled agro. (That would so be me in normal situations. lol.) I got a minor upgrade with Moragg's Chestguard, and also the Design: Thick Autumn's Glow.
A little bit later, another group went to go do Heroic Nexus. While it wasn't the worst run ever, I now have a more complete understanding as to why healers can't keep up under geared and incompetent tanks. After a number of wipes (I wouldn't consider any of them my fault), we finally made it through. I did make it out with the Bands of Channeled Energy, but lost the roll for the Design: Deadly Monarch Topaz. And I lost the roll to the tank who also got the Flame-Bathed Steele Girdle and the Bulwark of the Noble Protector. Yeah, that's right... the tank got the 3 items from the last boss.
But at any rate... here's the issues I had with the tank. Tanks, pay attention here.
- Tanks need Defense rating. It's kind of a basic stat for you guys. For Wrath for Heroics, tanks need a minimum of 535. For raids, you need 540. Heck, even in BC you needed 490. Our tank had 305. I could see every time he got crit because his health would be fine, and then it would drop to almost dead.
- Know where your healer is and don't get too far ahead of him. Sure, it's our job to keep you alive, but if we stayed behind to look at loot, we're probably not ready for the next pull.
- And along those lines, if your healer doesn't have mana, you might want to wait until he does before you pull.
- Pull, don't charge. This warrior had a love of charging. He'd charge on almost every pull. Which would pull multiple mobs, which would cause wipes. Furthermore, charging at the mobs that are right before a boss has a high likelihood of pulling the boss. Trash mobs aren't meant to be pulled with the boss. I'm just saying.
- If other people that have more knowledge about the instance ask you to do something, you might want to listen. Maybe, just maybe they know what's going on.