I'm sure most of the raiding community that reads this post will roll their eyes; but nonetheless, it's an accomplishment for me. I FINALLY broke 3k gear score on wow-heroes on my resto Shaman.
Now a lot of the delay has been from my laziness to regularly run my daily random dungeon. I've been pretty good about running the weekly raid quest, but haven't always. And then there's the fact that there just aren't a lot of options out there for a Resto Shaman on gear if you're only running 10-man content. Couple that with the fact that I was hesitant to lose my Tier-9 2-piece set bonus until I could buy two Tier-10 items to kind of catapult to that set bonus.
One of the issues is with the shield. See, we haven't quite gotten to Sindragosa, yet so haven't been able to have the shield drop there. And I've only killed Lord Marrowgar on 25-man a couple of times (I just don't enjoy the waiting around for 25-man raids anymore), so haven't seen that shield drop either.
But two nights ago, I finally bought my last 2 pieces of Tier-10 to drop my Tier-9 set bonus and now have the 4-piece bonus from Tier 10. None of my friends that are enchanters were on when I bought it, so I didn't enchant anything. I cut the gems I knew and fitted those. I still had one empty gem slot. When I logged out and checked, I was at 2999 Gear Score! No joke. I should have taken a screen shot. lol. So, last night when I got the 2 enchants, gem, and even slightly upgraded a ring, I finally broke 3k. I'm now at 3046.
Does it make my healing that much more stellar? No. Do I really feel more powerful? Nope. It's just an arbitrary number that somehow made me feel good.
The experiences in World of Warcraft through the eyes of a player that can't spend 10 hours a day raiding.
Friday, July 16, 2010
Wednesday, July 14, 2010
Dual-Gathering Specs
Yes, yes... I know I totally dropped off the edge of the blogging earth without even a real hint that I was going to leave. Obviously nobody missed me too much since I didn't get even a single e-mail about my absence. But that's okay. I've never really blogged for others. I've more done it for my own benefit, and maybe some of my close friends that I talk to outside of this.
But I had a small epiphany as I was looking at
MMO-Champion and some of the beta changes that have been made for Cataclysm. (Yes... you could consider this a spoiler if you'd like.) And I came across the Multi-Tracking picture that they have. (Picture shamelessly stolen from MMO-Champion.) So, now that you can track multiple things at once you can gather even more as well.
Most of the toons that I've leveled as straight gatherers for profit have learned skinning and mining. Leather from skinning is used by leatherworkers, and ore/gems from mining is used by jewelcrafters and blacksmiths. Your other option (which can also be quite lucrative) is herbalism, which the herbs can be used by alchemy and inscription.
Ideally, however, you would want to maximize your money by choosing both mining and herbalism. Well, unless you're okay with switching tracking constantly or using some mod like maybe Spotter (I have no clue if it still works or ever did, so I'm not linking it), you'll probably miss some flowers or mining nodes. So, with this new multi-tracking, you should be able to easily track both which means maximizing profit from gathering professions.
Just something to look forward to in Cataclysm if it makes it to live.
But I had a small epiphany as I was looking at
MMO-Champion and some of the beta changes that have been made for Cataclysm. (Yes... you could consider this a spoiler if you'd like.) And I came across the Multi-Tracking picture that they have. (Picture shamelessly stolen from MMO-Champion.) So, now that you can track multiple things at once you can gather even more as well.Most of the toons that I've leveled as straight gatherers for profit have learned skinning and mining. Leather from skinning is used by leatherworkers, and ore/gems from mining is used by jewelcrafters and blacksmiths. Your other option (which can also be quite lucrative) is herbalism, which the herbs can be used by alchemy and inscription.
Ideally, however, you would want to maximize your money by choosing both mining and herbalism. Well, unless you're okay with switching tracking constantly or using some mod like maybe Spotter (I have no clue if it still works or ever did, so I'm not linking it), you'll probably miss some flowers or mining nodes. So, with this new multi-tracking, you should be able to easily track both which means maximizing profit from gathering professions.
Just something to look forward to in Cataclysm if it makes it to live.
Friday, July 2, 2010
Beta Invite. Woot!!!
So, I totally got a Beta Invite. But I'm not showing any of you 'cause then you'll know that it's actually for LOTRO and not Cataclysm. So, yeah... I may go check that out again since it's free and all. :)
Friday, May 14, 2010
Bring the Class Not the Player
So, a lot of what we've heard about raiding since before Wrath came out was this concept of "Bring the Player Not the Class." Basically meaning that Blizzard doesn't feel it should be required to bring certain classes to each raid. For example, many of the Burning Crusade raids required certain classes (mage for sheep / steal magic, warlocks to tank, hunters to tranq shot, etc.) With almost everything in Wrath, they've pretty much eliminated that need. Only thing left I can think of off the top of my head is the MC'ing in Naxx for Instructor Razuvious on the 25-man version.
It's still held on a bit though, in a way. Ideally, the best way to go into VoA is to bring one of each class so that you're sure somebody can use a drop. Now, if they have it or not is another story, but still... it's not an instant-shard.
But I had this random idea for a raid. What if it took the complete opposite of Blizzard's statement. But not in a bad way. See.. what if there were certain mechanics that only a specific class could get the loot. Here's the catch though: the class-specific item is obtained by conquering that mechanic. An easy example would be that there's a lockbox (or maybe even a series of lockboxes) that contains either gold or a rogue item. Maybe there's a guy you have to MC in order to open something and then either gold or a priest item drops. (I mention gold so that you can still have Blizzard's precious "random drop" mechanic in play.) A mage can spell steal an NPC shield to bypass some lazer door. etc. You get the idea.
Ideally, it may even open some small wing or something so that you can only see that part of the dungeon/raid when you have that class. As a dungeon, it would almost make the run different every time based on what you brought to the instance.
Anyway, just a random idea disguised as a post on my blog. :)
It's still held on a bit though, in a way. Ideally, the best way to go into VoA is to bring one of each class so that you're sure somebody can use a drop. Now, if they have it or not is another story, but still... it's not an instant-shard.
But I had this random idea for a raid. What if it took the complete opposite of Blizzard's statement. But not in a bad way. See.. what if there were certain mechanics that only a specific class could get the loot. Here's the catch though: the class-specific item is obtained by conquering that mechanic. An easy example would be that there's a lockbox (or maybe even a series of lockboxes) that contains either gold or a rogue item. Maybe there's a guy you have to MC in order to open something and then either gold or a priest item drops. (I mention gold so that you can still have Blizzard's precious "random drop" mechanic in play.) A mage can spell steal an NPC shield to bypass some lazer door. etc. You get the idea.
Ideally, it may even open some small wing or something so that you can only see that part of the dungeon/raid when you have that class. As a dungeon, it would almost make the run different every time based on what you brought to the instance.
Anyway, just a random idea disguised as a post on my blog. :)
Wednesday, May 5, 2010
School of Worst Achievement Ever
Subtitle: Why Horde and Alliance have to Work Together.I vaguely remember the last couple of years that people complained about a certain achievement during Children's Week. There's probably a few reasons why this achievement is so horrible.
First, the achievement itself. I'm, of course, talking about the achievement School of Hard Knocks. This is one of those holiday achievements, so you have only one week to complete it. It's a requirement to prove that you've done the achievements for Children's week, and of course that's a requirement to get one of the really fast mounts in the game. And that's the main reason I'm doing it.
I'm sure all the PVP'ers have gone on vacation this week. Or they've made sure that they only queue while in full group, and it's probably the easiest BGs in the world if they do it that way. Because you have a bunch of noobs in PVE or crap gear trying to get this achievement. (Yes, I'd probably consider myself one of those noobs.) Furthermore, you force everyone to do something that they probably wouldn't do normally such as (1) Capture the Flag in Eye of the Storm. Umm.. okay. I play a healer. And as well as I can generally keep myself alive, it's usually easier to keep somebody else alive since they generally blast the flag carrier and not the healer. So, now I'm forced to camp by the flag with my orphan out (any orphan will do, just make sure that it's out, and you have to bring him back each time you die) in hopes that I can be the first one to click the flag once it respawns. Not to mention that most of the people are grouped up on the flag, so having a controlled tower to return the flag makes it even more challenging.
(2) Assault a flag in Arathi Basin. Okay... this one is still pretty normal. I had to actually fight for this one. Flags tend to trade control a number of times in a game, and you generally have to clear out all the enemy before you can cap the flag. So, probably a normal BG, but with a ton of noobs in it.
Then here's where you pretty much have to start a giant love fest with the opposite faction. (3) Return a Fallen Flag in Warsong Gulch. Now maybe it's just me and the server I play on. But I zoned in to an already in progress WSG to find EVERYONE on my team sitting in the flag room. Eventually a smart hordie came over to our room, picked up the flag, and then immediately dropped it. Somebody returned it; achievement complete. He picked it up and dropped it again... you get the idea. After I got my achievement, I walked on over to the horde flag room and did the same thing. With both sides trying for the achievement, it's basically a standoff unless somebody decides to work together.
Then in AV, it gets even worse. You have to (4) Assault a tower in Alterec Valley. Let's just look at the numbers here. 40 people. 4 towers. Most of the AV games I've been in, it's pretty much a mad rush to cap the towers and then kill Drek/Van. Sometimes there's a force that helps in defense, but nobody wants a long, drawn out turtle game. So, you have a 1 in 10 chance to actually assault a tower. So, I had a few games, where again, the enemy would help out. But the problem is that you'll have a few enemies helping, and then you'll have a few idiots that start to kill said enemy. So, enemy gives up and goes to try to actually win AV. It's just... well... it's just horrible.
In a way, it's kind of a cool idea that it makes people do things in BGs that they might not normally do, but it also turns the BG into a selfish fight. The teamwork has been reduced even further. It's just plain ugly. Want to increase the popularity of BGs, Blizzard? I have hopes for Cataclysm and rated BGs, but forcing noobs to go into BGs to selfishly complete an achievement is the wrong way to go about it. How about something like Help Assault a Tower (that you have to be in the general vicinity), or Help Capture a Flag (in WSG).
*sigh* I have 3 of the 4 done. If I can just assault a tower in AV tonight, then I never have to go in a BG during Children's Week ever again.
Tuesday, May 4, 2010
Gimpy Tank
The other night, I finally got a tank to level 80. That makes 3 80's for me: a mage (mostly hangs out with the other mages in Dalaran now), a shaman, and a feral druid. Class-wise, I can now cover every role needed. Gear-wise... well... now that's a different story. It's probably 2 of 3 roles (both on my Shaman) that I can cover in any instance right now.Since I leveled a lot from 70 to 80 via the dungeon finder, I had some pretty decent gear. I was sporting all blues (which is probably better than any of my other fresh 80's). So, I'm for sure in the right gear area to start on heroics. But I also recognize that my gear sucks in comparison to the people I get randomly grouped with.
You see, the dungeon finder must compensate for a really badly geared person (probably especially a tank), by putting them with over-geared people. I swear the dps and healers I'm put with are all wearing Tier-12 gear. I let everyone know that I've only run a few heroics so they don't completely bad-mouth me. They're generally pretty nice. They keep me alive. The hunter constantly misdirects, and they even let me tank a mob or two. But the rest of them have about 30k health in their PVE gear, so they tank just as well as I do. So, in a way, I really feel like the tank in the picture. Only that I can move.
After 2 heroics (and the badges I'd saved up), I was able to buy my first T-9 piece of armor (my first epic). It's just such a paradigm shift from the types of tanks that I'm used to running with. Even healing on heroics I generally seemed to get decently geared tanks... usually. I just hope that I'm competent enough to make sure the encounters are successful to the best of my ability. So far, no deaths, but I've also only tanked 2 heroics. (Probably more of an achievement for the healers in my groups since so many other people are taking damage because they pulled aggro off me.)
But it is kind of fun to know that I can run into an instance and get multiple upgrades. It's different than my geared shaman where I'll be lucky if I get an item... I'm usually just counting on the badges to eventually get another piece of T-10. lol.
It's also a lot of fun to see these instances from a different perspective. It really is a different game when you're healing, tanking, and dps'ing. So, it's a lot of fun to change things up a bit. Then again, it also takes me a few heartbeats to heal an instance right after I've just tanked one on the other toon.
Tuesday, April 27, 2010
10-Man Raiding in Catacylsm
Or another title might be, "____! It's about time!"In case you haven't heard, there's some really good news for 10-man raiding in Cataclysm. Maybe not so good for 25, but we'll see. The source is from the European forums found here. And to sum it all up, 10-man and 25-man raids will have the same loot drops in Cataclysm. There will also be only one raid lock-out for each. So, you don't have 25-man guilds also farming 10-man content and gearing up much faster than people that only run 10-man content.
To offset it, the 25-man content will drop more loot, and more gold as well. They still want 25-man content to be a more efficient way of gearing up. (Writer Warning: lots of math-type stuff ahead.)
So, let's play with this a bit. Let's say that trends continue, and each boss on 10-man raids drops 2 items (or 1 for every 5 players). An even way would be for 25-man bosses to drop 5 items (same 1:5 ratio). Making it slightly more profitable would mean 25-man would drop say 6 items. If loot tables are something like the first 3 bosses in ICC, there's 12 different items that will drop on 10-man. That means you have a 1 in 6 chance for your loot to drop in 10-man, but 1 in 2 chance for your loot to drop in 25-man.
But will you win it? I'll have to make some assumptions here. Let's assume gear is very homogenized. There will still be some differences though. For example, some hybrid classes will still have 2 sets of gear, especially those that require completely different stats (like a healing druid vs. a tanking druid). But for the sake of this conversation, let's say that we have a 10-man raid with one of each class. As a Shaman healer (best case), I get every single drop that's casting mail. (Only shaman in raid, and hunters don't want it.) As a cloth mage (worst case), I have to fight 2 other classes making my initial drop rate of 1 in 6 change to a loot rate chance to 1 in 18.
Our 25-man raid has to be guessed at. Let's assume 1 of each class/role. Where only 1 role for the class is available, we'll assume they bring two of those class (hunter, mage, rogue, warlock). We may have too many tanks (4), and probably not enough healers (4), but it's simply for illustration purposes. I also threw in another paladin healer (5 healers now) since they were in a armor group all by themselves. Here's what I came up with for this fictional raid:
| death knight dps |
| death knight tank |
| druid healer |
| druid melee |
| druid ranged |
| druid tank |
| hunter |
| hunter |
| mage |
| mage |
| paladin healer |
| paladin healer |
| paladin melee |
| paladin tank |
| priest healer |
| priest ranged |
| rogue |
| rogue |
| shaman healer |
| shaman melee |
| shaman ranged |
| warlock |
| warlock |
| warrior melee |
| warrior tank |
So, your odds vary quite a bit here as well. You have anywhere from a 1 in 2 chance to get your item (paladin healer vs. paladin healer, or, shaman healer vs. shaman ranged, or, druid healer vs. druid ranged) all the way to a 1 in 6 chance (all clothies, or, all melee/tank plate wearers). So, the 1 in 2 chance that your item will drop becomes a 1 in 4 loot rate (best case scenario) or a 1 in 12 loot rate (worst case scenario), with a couple other odds in between.
Anyway... point being... I think this will be a great change. I'm still not sure it's completely on track. Like I've mentioned and has been said many times before, 10-man raiding can be more difficult than 25-man. If one person dies on 10-man, that's 10% of your raid. A 25-man death is only 4%. But if they made it completely equal, it would be the death to the 25-man raiding for sure. And while I have found that 10-man raiding is by far what I enjoy, there's still a special place in my heart for the 25-man stuff that I did all through TBC.
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